7/24/2022»»Sunday

Texas Holdem Home Tournament Rules

7/24/2022

It is sometimes difficult to play and run a tournament. If you have some of the right products, it makes it a lot easier. This will allow you to focus more on playing. The keys to a successful tournament: being well organized, having good structure and using Quality Poker Supplies.

The rules for rebuys for cash games usually include a maximum buy-in, and your rebuy can't put you over that limit. There may also be a table minimum and you may have to make your rebuy enough to meet that minimum. Rebuys in a Poker Tournament. Join us from October through March for fun poker tournaments. I will be hosting No Limit Texas Hold em tournaments and cash games through out the season. Each tournament has its own prize pool. Like our new Facebook page. 2019 -2020 Schedule of Tournaments.


Tournament Supplies

The poker supplies that are used will have a big impact on the overall tournament experience. The use of quality supplies will make for “casino” like feel to your tournament.

Poker Chips

How many poker chips will you need to successfully host a tournament? Generally, you will want about 50-75 chips for each player. If you want to have a 20 person tournament you will need approximately 1000-1500 chips of the right color mix. You will need only four or five chip colors for tournaments of 40 players or less. You will need more of the lower denominations than you do of the higher denominations.

Here are the most common chip color denominations for home use chips:

  • White - $1
  • Red - $5
  • Blue - $10
  • Green - $25
  • Black - $100
  • Purple - $500
  • Yellow - $1,000
  • Pink - $5,000
  • Orange - $10,000

Poker Chip Trays

Poker chip trays are extremely useful for handling and storing poker chips. At the beginning of the tournament they can be use to hold each players chips. This makes it easy to hand out the chips and assures that they are getting the right amount of chips. Chip trays also are helpful for carrying chips when a player has to move to another table.


Poker Tables

You will need to have enough seating for everyone. What you will need for tables will depend upon how many will be in your tournament. There is a wide variety and quality of tables that can be used. You need to make sure everyone has enough room. You may need to add an extra table. If you would like a quality table or multiple tables and it doesn't fit into your budget. You may want to learn how to build a poker table. This will save a significant amount of money.

Texas Hold'em Poker Home Tournament Rules


Tournament Manager/Software

Using a tournament manager or tournament software helps you focus on playing and not as much on running the tournament. The software will make the tournament have that true casino tournament feel. Using this program will help you to just focus on the game and not worry about all of the details. The software does many things to assist you. Its main function will be to act as the tournament clock and count down the rounds and increase the blinds. The software will produce a random seating chart, so everyone knows where to sit. If you do have multiple tables it will move players as needed and tear down tables. Also it will keep track of who has paid and determine the prize payouts. All of these things are customizable to fit the needs of your tournament. WE HIGHLY RECOMMEND.


Other Tournament Accessories

There are some other things you may want to use in your tournament. Dealer buttons will keep track of who is dealing and where the blinds are. Use a good deck of playing cards. Make sure none of them are bent, torn or marked. It is always a good idea to have a few back up decks. Using 2 decks of playing cards can help speed up play. While one hand is going on the person to deal next can be shuffling the other deck. A playing card shuffler can also be used to help speed up the play or help those people who have never quite mastered the skill of card shuffling. If your tournament changes locations each time, try using a poker chip carrier case for transporting your chips.

Texas holdem home tournaments rules

Tournament Structure

Structure is the most important ingredient to a successful tournament. This includes how much to buy-in for, how many dollars in chips players start with, what the blinds start at and how much and fast should the rounds increase, how many places pay out, how much each place receives. What type of tournament are you going to play; limit, pot limit or no limit and whether you allow rebuys and/or add-on?


Buy-In Amount

Texas

Buy-in amount are always set by the comfort level of the people playing in the tournament.


Starting Chip Amount

How many dollars in chips should the players start with? Whether you want players to start with $100, $200, $1000, $5000, $10,000, it doesn’t really matter. This may depend on the quantity and color of chips that you have and the number of people are playing. Depending on your buy-in amount, you could have you starting chip amount the same as the buy-in.


Blinds

The blinds should start with the big blind being about 1% of the players starting chip amount. For example, if everyone starts with $5000 in chips than the big blind would start at $50 and the small blind $25.


Progression of Blinds

The one thing that will eventually make a tournament end is the blinds. Blinds continue to increase as the tournament progresses forcing people to play. The blinds should increase at an interval no bigger than double of the previous round.


Length of Rounds

How fast should the blinds increase? That depends upon the total number of players and the number of players per table. The more players the longer the rounds should be. A single table 6 person tournament could have 10-12 minute rounds, while a multi table 18-30 person tournament could have 20-30 minute rounds.

Generally speaking, the longer the rounds and the slower the blinds increase, the longer the tournament will last; this will reward skill. The shorter the rounds and the faster the blinds increase, the shorter the tournament will take; this will reward luck. You will want to find the right balance for your tournament.

A tournament will usually end during a round when the big blind reaches 5-10% of the total chip count. For example, a 20 person tournament with each person starting with $5000 will have a total chip count of $100,000. The tournament should end when the big blind is between $5000 and $10,000.

A 25 person tournament will usually last 3-4 hours.


Type of Tournament

A tournament where once you lose all your chips and you are eliminated is called a ‘freeze out’. An option that you can add to your tournament would be to allow rebuys and add-ons. A rebuy allows a person to buy back into the tournament if the get knocked out. An add-on is an option to purchase more chips. Rebuys usually take place during the first round, but can be extended to the second or third round. An add-on is usually bought at the end of the rebuy round(s). Rebuys and add-ons are normally the same cost as the tournament buy-in amount and get you the starting chip amount.


Prize Payouts

You will need to determine how many places pay out and how much each place receives. This once again is total up to you. You could have winner take all or you could spread the wealth to several spots. If you have 10 players, pay out the top 3 spots and for every 6 more players add another pay out spot. When paying multiple places, first place should normally receive 40%-50% of total prize pool. Very large tournaments (100+) generally pay the top 10%, with first place receiving 25-30% of the prize pool.


Tournament Organization

Organization is how the tournament is run. This includes things like how many chips people get, where they sit, how many at a table, timing the rounds, coloring up of chips,. If you are have a larger tournament with multiple tables then there is the moving of players and the closing of tables.


Starting Chips

When starting the tournament, make sure that each player has enough chips. Have at least 20 chips of smallest denomination. For example, when starting with $5000, your blinds start at $25-$50; have at least 20 green $25 chips. The reason for this is that a player won’t run out of the small denomination chips. A good starting amount could be 20 green ($500), 20 black ($2000) and 5 purple ($2500).


Seat Assignment

You will need to randomly assign seating to all players. Have each player draw for their seat assignment. Don’t allow players to pick their seats. Some players may want to sit on one side or the other of another player to get an advantage. You will also need to determine how many sit at each table. Give everyone enough room, don’t crowd them in. Add an extra table if you need too. Most large poker tables seat 8–10 players comfortably.


Multiple Tables

When playing with multiple tables, as players get knocked out, you will need to move players to balance the tables. As more players get knocked out you will need to close a table by moving all players from that table to other tables, until you eventually get to the final table


Tournament Clock

You will need to keep track of the timing of each round. Using some sort of a timer works well as the tournament clock.


Round Information

Have a “Round Chart” that shows how much the blinds will be each round and how many minutes the rounds last for. This will help to eliminate any confusion.


Chip Coloring Up

At certain points in the tournament you will want to color up chips. This will help reduce the amount of chips players have sitting in front of them. Coloring up is the exchanging of lower denomination chips for higher denomination chips. There will come a time when a color is no longer needed. For example, if you have green $25 chips in play and the blinds have now become $100 / $200, you can colors all the green chips up to black $100 chips. When you do color up some players will be left with extra chips. They may have 7 green chips, leaving them with an extra 3 green chips after coloring up.

You can handle these extra chips in one of three ways, chip elimination, chip rounding up, or chip race off.:

  • Chip Elimination - the removal of all extra chips.
  • Chip Rounding Up - turning of any extra chips into the next chip denomination.
  • Chip Race Off - randomly determining which players get their extra chips colored up. Any player with extra chips is eligible to win a colored up chip. All of the extra chips are placed in front of the player. A player will receive one card for each chip that they have. The high card wins the chip.

These rules apply to tournaments on our platform.

The Tournament Rules as listed here are intended to complement the Terms of Service, not replace them. In the event of a discrepancy between the Tournament Rules and Terms of Service, the Terms of Service shall take precedence.

Note: Rules 1.5, 2.4 and 2.5 are relevant only to tournaments which use blinds and/or a dealer button.

1. General

  1. We will, at all times, consider the best interests of the game and fairness as the top priority in the decision-making process. Unusual circumstances can, on occasion, dictate that decisions in the interest of fairness take priority over the technical rules.

  2. All tournaments will begin promptly at the scheduled time stated in the Tournament Lobby. We reserve the right to delay or cancel a tournament without prior notice.

  3. Important information about each tournament, including the blind structure, length of rounds, rebuy and break information, can be found by selecting the tournament in the lobby and double-clicking on it (desktop), and by clicking the tournament itself via the Lobby (mobile). We reserve the right to change the parameters of any tournament at any time without notice.

  4. Seats are assigned at random. Seat changes are not permitted.

  5. The button will be positioned at Seat 1 to start play.

  6. A bet and three raises are permitted in Fixed Limit tournaments. There is no limit to the number of raises permitted in Pot Limit and No Limit tournaments.

  7. Prizes will be awarded as stated in the Tournament Lobby, except when a deal is made (see Rule 8.1 or the tournament is cancelled (see our tournament cancellation policy below). The prize structure is not finalized until registration has closed and the rebuy and/or add-on period is over.

  8. In order to be eligible to rebuy in a rebuy tournament, you must have the funds available in your account. Funds currently in play in other games, or held in a currency not matching the tournament currency are not considered to be available.

  9. Late Registration: Late Registration is available in most tournaments. The length of the late registration period varies, but will always be shown in the tournament ticket in the Quick Seat lobby, in the details panel of the Tournaments tab, and in the header of the Tournament lobby for that tournament. Late registration time is measured in clock time (as opposed to tournament play time). For example, if a tournament starts at 09:00 and has 90 minutes of late registration, registration will close at 10:30. Late registration will close early if enough players are eliminated to begin payouts.

    Please note that players are only allowed to participate in a tournament once, unless re-entry is permitted, as specified in the tournament lobby. One player using multiple accounts to enter multiple times into a single tournament is not permitted, and may result in penalties including a warning, disqualification from the tournament (with partial or full forfeiture of winnings), and barring from our platform.

  10. Unregistration: Most tournaments allow unregistration until a time specified in the tournament lobby of each tournament, which may vary from event to event. Players who have won their seats through a satellite may unregister if the event allows it; however, they will receive tournament money (T-Money) or an entry ticket in exchange for their seat. T-Money can be used to buy in to our other tournaments. See here for more information.

    Note that some satellites will end after the start of the target tournament but during Late Registration. In such cases, the satellite winners will be seated directly into the target event at the conclusion of the satellite.

    Note: Registration and unregistration times may vary, and not all tournaments allow unregistration. Check the Tournament Lobby for the exact registration details for each tournament. We reserve the right to alter registration and unregistration times without prior notice.

    Players who self-exclude themselves during a tournament will nevertheless still be able to complete any tournament already in progress in which they are playing. This also means that players who request to be self-excluded from playing on our platform after qualifying for Day 2 of a Multi-Day Tournament or Phased tournament will still be able to play in that tournament on any subsequent day of that tournament, even after their period of self-exclusion begins. Players who choose not to play on subsequent days will receive no compensation.

2. Eliminations

  1. The tournament ends when one player accumulates all the chips in play, or when all remaining players will receive the same prize (for example, if the tournament awards 5 identical prizes, the tournament may end when there are 5 players left).

  2. If two or more players are eliminated on the same hand, a player with more chips at the start of the hand finishes higher than a player with fewer chips. If all players started the hand with an identical number of chips, all players tie for that rank, and any prizes due to those players will be equally distributed between them. During hand-for-hand play (as described in rule 2.3), two or more players eliminated during a single 'synchronized' hand are treated as having been eliminated simultaneously, even if they are at different tables. Finishing order is then based on comparing stack sizes.

  3. At certain stages of the tournament (for example, where the prize money jumps significantly with the next few players eliminated) and when there is more than one table remaining, the tournament may be played ‘hand for hand’. This means that if one table finishes its hand before the other table(s), that table waits for the other table(s) to finish before the next hand is dealt.

  4. We use a ‘forward-moving button’ rule in tournaments. According to this rule, no player ever receives the button twice in a row; at the completion of every hand, the button is moved clockwise. The implication of this rule is that when players are eliminated, there may be players who get a reprieve from one or both blinds. Since these are basically random occurrences, no player will receive any long-term advantage.

  5. When two players remain at the final table, the button will post the small blind, and act first on the opening round.

  6. As players are eliminated from the tournament, the software will “break” tables to fill available empty seats or balance tables to ensure all tables have an equal (or as close to equal as possible) number of active players. The re-seating of players at broken tables is performed randomly and, although rare, may result in a player having to post multiple big blinds in a row. Players moved individually to balance tables will, when possible, be moved to similar positions relative to the blinds. When enough players have been eliminated, all players are brought together at the ‘final table’.

3. Breaks

  1. The break schedule for a tournament can be found in the ‘Tournament Information’ section of the ‘Structure’ tab in the Tournament lobby. Break length and timing may vary from one event to the next. We offer two varieties of breaks:

    1. Tournaments with synchronized breaks will go on break at 55 minutes past the hour. For example, a tournament which begins at 07:25 will go on break at 07:55, 08:55, 09:55 and every hour thereafter until the tournament ends. There can also be tournaments where the synchronized break only takes place every two hours. For example, a tournament like this, starting at 08:35, could go on break 08:55, 10:55, and every other hour thereafter.
      In rebuy tournaments of this type where add-ons are permitted, there will be an additional short break (usually 3 minutes) at the conclusion of the rebuy period, to allow for add-ons to be made.
    2. Other tournaments will go on break at regular intervals throughout play. For example, a tournament beginning at 07:25 may go on break after every hour’s play, in which case the first break would begin at 08:25.

    In all cases, the tournament will wait for hands at all tables to complete before the break period begins. This means that at some tables, the break will last slightly longer than at other tables.

    Note that not all tournaments offer breaks (for example, Hyper-Turbo and some Heads-Up or Shootout-style events).

4. Disconnects and Sitting Out

  1. By participating in a tournament, a player accepts the risk of Internet disconnection, due to problems with the connection between their computer and the servers, lag or freeze or some other problem in the player's computer or the Internet.

    1. We do not accept any responsibility for a player disconnect except in the case of a server crash.
    2. While each user is responsible for their own Internet connection, we make an effort to protect players who are disconnected during the final stages of a real money tournament, by allowing extra time to reconnect.
    3. If a player times out during a hand, whether connected or disconnected, his or her hand will be folded if facing action, or may be checked if facing no action.
    4. If a player is not connected before a hand starts, he or she will be dealt cards, and a blind and/or antes will be posted. There is no rule against a single player choosing to sit out; the player doing so will continue to have blinds and antes posted and cards dealt. Two or more players may not make any agreement to sit out simultaneously, whether at the same table or different tables.
    5. In Shootout and Heads-Up events, if all players at a table are disconnected and / or sitting out for a large number of hands (typically 250 hands or more in real money tournaments), the match will end and the player with the most chips will advance to the next round.

    While each user is responsible for his or her own Internet connection, we make an effort to help a player if he is disconnected during the final stages of a tournament that has a buy-in. We give the player disconnect extra time (DET) to act before his hand is folded.

    For regular multi-table tournaments, the DET is available only at the final table. The DET is as follows:

    • First action: 240 seconds
    • Second action: 120 seconds
    • Third action: 60 seconds
    • Fourth (and subsequent) actions: No extra time added, but as the player is 'sitting-in', he/she will get the regular time to act before being folded.

    For sit and go tournaments with fewer than forty-five players, the DET is available when you are down to the number of players that will be paid plus one. The DET is as follows:

    • First action: 120 seconds
    • Second action: 60 seconds
    • Third (and subsequent) actions: No extra time added, but as the player is 'sitting-in', he/she will get the regular time to act before being folded.

    For heads-up tournaments, the DET is available throughout the tournament. The DET is as follows:

    • First action: 120 seconds
    • Second action: 60 seconds
    • Third (and subsequent) actions: No extra time added, but as the player is 'sitting-in', he/she will get the regular time to act before being folded.

    For all actions above, the player will remain in 'sitting-in' state after being folded, and will therefore be given the indicated amount of time when action returns to them.

    Note that for all tournaments, the DET is reset each time the user reconnects. So suppose a player is at the final table of a multi-table event, disconnects, and is down to 30 seconds per action, then reconnects. If they disconnect again, they'll start with 240 seconds for their next action.

    During any time that the system is waiting on a disconnected player, the tournament clock (that raises blind levels) is stopped.

    Note: The rules described above may vary between tournaments. DET may not be provided for each tournament; we reserve the right to change these rules without prior notification.

5. Chat

  1. Players, whether in the hand or not, may not discuss the hand or their cards until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during play.

6. Unethical Play

  1. Poker is an individual (not a team) game. Any action or chat intended to help another player is unethical and is prohibited. Unethical play, such as soft-play (playing less aggressively against a partner) and chip dumping (intentionally losing chips to a partner), may result in penalties, including seizure of funds from the offender's account and/or termination of the account. We routinely review game play to look for violations of our rules and to ensure the integrity of our games. It may be necessary to withhold player winnings until the completion of game play reviews.

  2. With some exceptions (described below), a player may play on only one account during a tournament and may not ‘hand off’ his seat in mid-event to a different player. Violation of this rule may result in penalties including a warning, disqualification from the tournament (with partial or full forfeiture of winnings), and barring from our platform.

    Examples of permissible exceptions that we give below are intended to describe examples of unplanned but serious events which are beyond your control.

    Examples of things which are not beyond your control and therefore prohibited include:

    1. Going to bed and letting someone else finish the tournament.
    2. Entering a tournament then getting on an airplane, or embarking on any other pre-planned trip, while asking a friend to play your account while you change location.
    3. Deciding that it would be fun to finish the Sunday Million at Joe's house then asking Joe to take over your account, while you make the 30-minute trip to his house.
    4. You and a friend are playing in the same tournament. You agree that if he busts out before you do, he will take over playing your account.
    5. Your husband is out of town for the weekend, but gives you his password. You log into both his account and yours and play both accounts in the same tournament.
    6. You have progressed to the final few tables of a tournament and somebody offers you cash equity for your seat. You allow the other player to sign into your account, or you continue to finish the tournament following the explicit instructions given by him.

    Examples of things which are beyond your control and therefore allowed, subject to us being able to corroborate with evidence, include:

    1. A thunderstorm strikes your location and takes the power down for the surrounding area, so you call a friend to take over your account while you make alternative arrangements.
    2. Your child is taken ill and you have to attend hospital, so you call a friend to take over your account.
    3. You are playing in a tournament and lose internet access in your home due to a failure of your ISP. You call a friend and he takes over while you make alternative arrangements.

7. Server Issues

  1. In the event of a server crash, the hands in progress at every table will be restored by rolling back those hands. Each player's chip count will be reset to the amount at the beginning of the hand. In special circumstances, when a tournament needs to be cancelled because of a crash or some other reason, players will be compensated according to the tournament cancellation policy (see below).

8. Deal Making

Texas
  1. Deal making is allowed in tournaments, unless otherwise specified in the tournament lobby.

    1. If all remaining players in a tournament agree to split the prize money according to a formula of their choosing, we will accept this agreement, and alter the originally published tourney payouts to reflect the numbers agreed to in the deal.
    2. If all players remaining wish to make a deal, they should check the ‘Discuss A Deal’ box in the ‘Info’ tab of the Chat Box on the table. When all remaining players have checked this box, the table will automatically pause at the end of the current hand, and our customer support team will be notified. A staff member will come to the table to ensure a smoothly arranged deal. We cannot guarantee that a staff member will arrive in a timely fashion although every effort will be made to avoid delays.
    3. Deal making is not available in all tournaments, but when deal making is available the ‘Discuss A Deal’ checkbox will be available in the ‘Info’ tab at the final table.
    4. We will not participate in the deal making process, but will serve as a facilitator to ensure that everyone is in complete agreement before executing the transfers per the above conditions.
    5. We reserve the right to require that any deal leave some money ‘on the table’ as the first place prize. This money required to be left in play will usually not be more than 5% of the total tournament prize pool, and ensures the integrity of the tournament's finish. The amount of money required to be left in play, if any, will usually be specified in the tournament lobby message.
    6. Players may agree to leave more money ‘on the table’ for first or for other finishes.
    7. It is the players' responsibility to determine total agreement. In the absence of oversight at the table by our support personnel, chat records alone will not necessarily validate an agreement. However, we may enforce a deal if it was clearly agreed to by all parties.
    8. Only players at the final table may deal for the money, and all deals must include all remaining players.
    9. Deals will only be enforced for real money tournaments.
    10. Players may discuss any deal they wish. If the players request it, our staff will provide ICM, Chip Count or Even Split numbers to the players as possible deals.
      • ICM is the ‘Independent Chip Model’, a method of calculating each player’s equity in the remaining prize pool, based on the chip counts, the remaining payouts (less any money ‘on the table’), and the likelihood of each player winning each remaining prize in the tournament. This is the default method which will be offered to players.
      • Chip Count is a distribution of remaining prizes (less any money ‘on the table’) based solely on chip counts.
      • An Even Split divides the remaining prizes (less any money ‘on the table’) to all players.
      All deal numbers provided by our staff are not final until clearly agreed to by all players in Chat. Players may discuss variations on those numbers if they want; our staff will then repeat the agreed deal in Chat and ask the remaining players to all confirm their agreement.
    11. Players are obligated to play out their heads-up matches in a normal way, regardless of the identity of their opponent. Any 'flipping', chip dumping, or other activity classified as ‘abnormal’ game play is prohibited. Violation of this rule may result in penalties up to and including barring from our platform with forfeiture of funds. This rule does not apply to the final match of a scheduled heads-up tournament.

    Dealing for Tournament Leader Board or Sit & Go Leader Board points is not allowed. Doing so may result in the revocation of all awarded Leader Board points for the deal-making players in the tournament.

9. Bounties

  1. In some specially designated tournaments, a cash ‘bounty’ will be placed on some or all of the tournament participants. A player who eliminates such an opponent wins the cash bounty.

    There are three types of Bounty Tournament:

    Knockout:

    A bounty is placed on every entrant. You win a cash prize for each opponent you eliminate. There are also Progressive Knockouts, where your bonus increases as you eliminate players.

    Team Pro Bounty: A bounty is placed on every member of Team PokerStars Pro who enters the tournament.

    Fixed Bounty: A bounty is placed on a specific player in the tournament.

    The bounty is awarded to the player who wins the ‘relevant pot’ for the hand in question, which may be the main pot or one of several side pots. ‘Relevant pot’ means the pot in which the bounty player was all-in for their final chips.

    • For example:
      Daniel (100 chips), Barry (200 chips), Vanessa (400 chips), and Jake (1000 chips), are playing a hand in a No-Limit tournament.
      Daniel moves all-in, and Barry, Vanessa and Jake call. The pot which Daniel is eligible for is known as the ‘main pot’. Betting continues ‘on the side’, in side pot 1.
      Barry moves all-in, and Vanessa and Jake call. Betting continues between Vanessa and Jake in side pot 2.
      Vanessa moves all-in, and Jake calls.
      Barry shows the best hand. He wins side pot 1 and the main pot, eliminating Daniel. He receives the bounty for Daniel.
      Jake shows the next best hand, and wins side pot 2, eliminating Vanessa. Jake wins the bounty for Vanessa.
      Note that although Barry had the best hand overall, he didn’t have as many chips as Vanessa and therefore could not eliminate her. Jake however did have enough chips, and therefore wins Vanessa’s bounty.
  2. In a split pot poker variant, such as Omaha Hi/Lo or Stud Hi/Lo, the bounty will always be awarded to the high hand. This is because a player cannot be eliminated by a low hand only.

  3. In the event that two players show identical winning hands and therefore split the ‘relevant pot’ (or, in the case of a split pot poker variant as described in rule 9.2, split the high half of the ‘relevant pot’), any bounty awarded will be divided equally between the winners. Odd cents will be awarded in turn to the players in the earliest positions.

  4. If a bounty player wins the tournament:

    1. In a Knockout tournament, the player is awarded their own bounty.
    2. In a Team Pro or Fixed Bounty tournament in which the Team Pro or Fixed Bounty player wins, the bounty is not awarded.
  5. If a tournament advertises a bounty on a particular player, but that player does not register for the tournament, no bounty will be paid for that player.

  6. Players may not make any agreement amongst themselves to eliminate a particular player in order to claim their bounty award. Such agreements are considered collusion, and are grounds for disqualification from the tournament or other penalties. For more information, see rules 6.1 and 6.2 above.

10. Cancellations

If we have to cancel a tournament for any reason, we make a concerted effort to compensate players in the fairest and most equitable way possible. There are three different possible compensation methods, depending on the exact circumstances and timing of the cancellation. Which method is applied is the sole discretion of the tournament Management.

  1. Rollback: In this case, we are 'rolling back' the tournament as if it never happened - if you were registered for the tournament, you get your buy-in and fees (including rebuys, add-ons, and knockout entry if any) refunded. Also, the buy-in is refunded in exactly the same format with which you bought in. For instance, if you bought into a tournament using T$10 and $15 cash, then you would get back T$10 and $15 cash.

  2. Roll Forward (No Players in the Money): If a tournament is cancelled and we do a 'roll forward' before the players are in the money, we refund each remaining player his tournament fee (and knockout bounty if appropriate), and then divide up the prize pool based on the following formula: 50% of the award pool is distributed evenly among all remaining players, and 50% of the award pool is distributed proportionally according to the chip count.

  3. Roll Forward (Players are in the Money): When a tournament is cancelled, and players have already reached the money, we refund each remaining player his tournament fee (and knockout bounty if appropriate), and then divide up the prize pool based on the following formula: each player receives the minimum prize not yet awarded at the time of cancellation, and the remainder of the award pool distributed is distributed proportionally according to the chip count.

    Heads-up Sit & Go tournaments (HU S&Gs) are handled differently because of their special nature. Particularly if one player stays connected while the other player does not, the first player can effectively win the tournament while the second player is disconnected. For that reason, we reserve the right to do a chip count distribution of any HU S&G that we believe was substantially affected by our site's downtime.

  4. If a tournament with a guaranteed prize pool is cancelled, we will refund only the total buy-ins, not the guaranteed amount.

  5. If a tournament with Fixed or Team Pro bounties is cancelled, we will refund only the regular prize pool (and knockout pool if applicable), not the Fixed or Team Pro bounties.

  6. Tournaments which award tickets, satellite entries, or material prizes in addition to cash will only include the cash in the refund amount. Non-cash prizes will not be included in the roll forward or rollback equation.

  7. We reserve the right to alter cancellation payouts or to alter this policy

11. Heads-Up Tournaments

In a Heads-Up tourney players compete in a multi-round event against a series of opponents until they are eliminated, or defeat the last player standing. Exact details of tournament structure and prize pool can be found in the tournament lobby.

  1. Unless a tournament starts with exactly 2, 4, 8, 16, 32, 64 or 128 players, some players in the heads-up tournament will have byes past the first round. Other players will play an extra first-round match, and the tournament will play down to 2, 4, 8, 16, 32 or 64 players before progressing to the second round. No players will have byes past the first round, and all byes are randomly selected from the field of entrants.

12. Early tournament payouts

Home Texas Holdem Tournament Rules

Early payout tournaments work the same way as regular tournaments with one important exception:

  • Once the tournament reaches the paid positions, all eligible players willinstantly receive the minimum cash amount specified in the tournament's prize structure.
  • A pop-up message will appear on the table advising all eligible players they have received the prize.
  • The tournament will then carry on as usual. After a player is eliminated from the tournament (or wins it), a second payment for any difference between the minimum cash amount and the total prize earned will be credited to that player's account. If a higher prize hasn't been earned, there will be no second payment.

By making that initial tournament prize immediately available, players will have more options at their disposal to use their winnings.

Texas Holdem Home Tournaments Rules

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